Performance Evaluation in Cloud-Edge Hybrid Gaming Systems (bibtex)
by Athanasios Tsipis, Konstantinos Oikonomou, Vasileios Komianos, Ioannis Stavrakakis
Abstract:
Cloud gaming architectures have emerged in efforts to provide efficient execution of computer video games in computer machines and mobile devices with low processing/rendering capabilities. Such approaches are prone to network delays since the rendering process is offloaded to the cloud, hence, increasing cloud's computational needs and decreasing user coverage. To tackle this challenge cloud-edge hybrid gaming systems were proposed in order to reduce network latency and improve user experience. By deploying rendering devices at the edge of the cloud and in close proximity to the end users, cloud-edge hybrid systems aim at augmenting the cloud's computational capacity and reducing the game's response time. In current work a preliminary simulation model to evaluate the performance of such systems and test the above hypothesis is presented, showing that cloud-edge hybrid gaming systems are able to outperform conventional cloud gaming architectures in latency reduction.
Reference:
Athanasios Tsipis, Konstantinos Oikonomou, Vasileios Komianos, Ioannis Stavrakakis, "Performance Evaluation in Cloud-Edge Hybrid Gaming Systems", In Third International Balkan Conference on Communications and Networking 2019 (BalkanCom'19), Skopje, North Macedonia, 2019. ([pdf])
Bibtex Entry:
@inproceedings{tsipis2019performance,
	Abstract = {Cloud gaming architectures have emerged in efforts to provide efficient
execution of computer video games in computer machines and mobile devices
with low processing/rendering capabilities. Such approaches are prone to
network delays since the rendering process is offloaded to the cloud,
hence, increasing cloud's computational needs and decreasing user coverage.
To tackle this challenge cloud-edge hybrid gaming systems were proposed in
order to reduce network latency and improve user experience. By deploying
rendering devices at the edge of the cloud and in close proximity to the
end users, cloud-edge hybrid systems aim at augmenting the cloud's
computational capacity and reducing the game's response time. In current
work a preliminary simulation model to evaluate the performance of such
systems and test the above hypothesis is presented, showing that cloud-edge
hybrid gaming systems are able to outperform conventional cloud gaming
architectures in latency reduction.},
	Address = {Skopje, North Macedonia},
	Author = {Athanasios Tsipis and Konstantinos Oikonomou and Vasileios Komianos and Ioannis Stavrakakis},
	Booktitle = {Third International Balkan Conference on Communications and Networking 2019 (BalkanCom'19)},
	Comment = {<a href="./MyPublications/tsipis2019performance.pdf">[pdf]</a>},
	Days = {9},
	Keywords = {own, refereed, olinet},
	Month = {jun},
	Title = {{{Performance Evaluation in {Cloud-Edge} Hybrid Gaming Systems}}},
	Year = {2019}}
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