Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems (bibtex)
by Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, Ioannis Stavrakakis
Abstract:
The construction of Connected Dominating Sets (CDS) in order to provide virtual backbones over low-cost wireless networks and facilitate the operation of intelligent services in smart tourism environments is a challenging task. In these kinds of environments, heterogenous networks are usually encountered, consisting of a wide variety of devices, ranging from data centers to Internet of Things devices and sensors. As such, each individual system's performance needs to be taken into account during the construction of the virtual backbone network, in order to maximize its efficiency based on the requirements of a considered service. To accomplish this, each node in the network is characterized by an appropriateness parameter, which indicates how appropriate a node is for a requested virtual backbone network. An algorithm for the construction of a CDS is extended to take this parameter into account. A low-cost wireless network installed in a university campus is used as an experimental testbed to evaluate the effectiveness of the proposed approach. The obtained results show that the proposed approach is capable of constructing appropriate virtual backbone networks for smart tourism services which add reduced network overhead.
Reference:
Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, Ioannis Stavrakakis, "Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems", In 2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA), pp. 1-8, 2020.
Bibtex Entry:
@inproceedings{tsipis2020elastic,
	abstract = {The construction of Connected Dominating Sets (CDS) in order to provide virtual backbones over low-cost wireless networks and facilitate the operation of intelligent services in smart tourism environments is a challenging task. In these kinds of environments, heterogenous networks are usually encountered, consisting of a wide variety of devices, ranging from data centers to Internet of Things devices and sensors. As such, each individual system's performance needs to be taken into account during the construction of the virtual backbone network, in order to maximize its efficiency based on the requirements of a considered service. To accomplish this, each node in the network is characterized by an appropriateness parameter, which indicates how appropriate a node is for a requested virtual backbone network. An algorithm for the construction of a CDS is extended to take this parameter into account. A low-cost wireless network installed in a university campus is used as an experimental testbed to evaluate the effectiveness of the proposed approach. The obtained results show that the proposed approach is capable of constructing appropriate virtual backbone networks for smart tourism services which add reduced network overhead.},
	author = {Tsipis, Athanasios and Komianos, Vasileios and Oikonomou, Konstantinos and Stavrakakis, Ioannis},
	booktitle = {2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA)},
	date-modified = {2021-12-06 16:25:29 +0200},
	doi = {10.1109/IISA50023.2020.9284390},
	keywords = {own, refereed, v-corfu, R:CF:CG},
	pages = {1-8},
	title = {{{Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems}}},
	venue = {Piraeus, Greece},
	year = {2020},
	Bdsk-Url-1 = {https://doi.org/10.1109/IISA.2019.8900750}}
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