Virtual Reality Applications and Network Users

Virtual reality applications vs networking was investigated (e.g., small delays) for various application scenarios.

Game data flow in cloud/fog gaming system, where the game client sends commands to the cloud game server and the server responds with update actions rendered by the appropriate fog game renderer and streamed back to the client for display.

Publications

2021
[11] Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, “Distributed Computing Paradigms for Optimization of Mixed Reality Applications in Digital Culture”, In DCAC 2021: 3rd International Conference on Digital Culture & AudioVisual Challenges, Interdisciplinary Creativity in Arts and Technology, 2021.
2019
[10] Vasileios Komianos, Konstantinos Oikonomou, “A Prototype System for Automatic Design of Virtual Exhibitions Integrating Cultural Assets From Public Repositories”, In 1st International Workshop on Visual Pattern Extraction and Recognition for Cultural Heritage Understanding (VIPERC 2019), pp. 107-118, 2019.
[pdf]
2018
[9] Vasileios Komianos, Konstantinos Oikonomou, “Adaptive Exhibition Topologies for Personalized Virtual Museums”, In The First Future of Heritage Science and Technologies Conference, (Heri-Tech), IOP Conference Series: Materials Science and Engineering, vol. 364, no. 1, pp. 012011, 2018.
[pdf]
[8] Vasileios Komianos, Anastasios Latos, Konstantinos Oikonomou, “Interaction and Information Communication in Virtual Museums”, In The First Future of Heritage Science and Technologies Conference, (Heri-Tech), IOP Conference Series: Materials Science and Engineering, vol. 364, no. 1, pp. 012038, 2018.
[pdf]
2017
[7] Evangelos Koutsoumpidis, Vasileios Komianos, Konstantinos Oikonomou, “Evaluation of Virtual Agents’ Effectiveness in History Class”, In The European Journal of Education and Applied Psychology, Premier Publishing, no. 4, pp. 14-29, 2017.
2016
[6] Vasileios Komianos, Georgios Tsoumanis, Eleni Kavvadia, Konstantinos Oikonomou, “A Framework for Cultural Heritage Content Organisation, Dissemination and Communication in Large-Scale Virtual Environments”, In International Journal of Computational Intelligence Studies, vol. 5, no. 1, pp. 71-93, 2016.
[doi]
2015
[5] Vasileios Komianos, Konstantinos Oikonomou, “Constrained Interest-Based Tour Recommendations in Large Scale Cultural Heritage Virtual Environments”, In 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA), pp. 1-6, 2015.
[doi]
[4] Georgios Tsoumanis, Eleni Kavvadia, Konstantinos Oikonomou, “A v(irtual)-City Implementation for Promoting Cultural Heritage”, In International Journal of Computational Intelligence Studies, vol. 4, no. 2, pp. 173-191, 2015.
[doi]
[3] Vasileios Komianos, Eleni Kavvadia, Konstantinos Oikonomou, “Cultural Heritage Recommendations and User Navigation in Large Scale Virtual Environments”, In International Journal of Computational Intelligence Studies, vol. 4, no. 2, pp. 151-172, 2015.
[doi]
2014
[2] Georgios Tsoumanis, Eleni Kavvadia, Konstantinos Oikonomou, “Changing the Look of a City: The v-Corfu Case”, In IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications, pp. 419-424, 2014.
[doi]
[1] Vasileios Komianos, Eleni Kavvadia, Konstantinos Oikonomou, “Efficient and Realistic Cultural Heritage Representation in Large Scale Virtual Environments”, In IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications, pp. 1-6, 2014.
[doi]