Video games require a demanding network environment regarding bandwidth and jitter. This is one of the reasons that the research area of cloud/fog gaming has received increased research interest.

An overview of the MEC (Mobile Edge Computing) interaction processes. It depicts a small-scale instance of the considered MEC with eight players and four edge servers, where all previous cases are color-coded differently and all servers are utilized.
Publications
2021 | |
[6] | Athanasios Tsipis, Konstantinos Oikonomou, “Player Assignment in MEC Gaming for Social Interactivity and Server Provisioning Optimization”, In 2021 IEEE Symposium on Computers and Communications (ISCC), pp. 1-7, 2021. |
[5] | Athanasios Tsipis, Konstantinos Oikonomou, “ARPA: An autonomous renderer placement algorithm in distributed multimedia fog networks with delay guarantees”, In ITU Journal on Future and Evolving Technologies (ITU J-FET), vol. 2, no. 2, 2021. |
2020 | |
[4] | Athanasios Tsipis, Konstantinos Oikonomou, Vasileios Komianos, Ioannis Stavrakakis, “QoE-Aware Rendering Service Allocation in Fog-Assisted Cloud Gaming Environments”, In 2020 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM), pp. 1-8, 2020. |
[3] | Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, Ioannis Stavrakakis, “Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems”, In 2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA), pp. 1-8, 2020. |
2019 | |
[2] | Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, “A Cloud Gaming Architecture Leveraging Fog for Dynamic Load Balancing in Cluster-Based MMOs”, In 2019 4th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM), pp. 1-6, 2019. |
[1] | Athanasios Tsipis, Konstantinos Oikonomou, Vasileios Komianos, Ioannis Stavrakakis, “Performance Evaluation in Cloud-Edge Hybrid Gaming Systems”, In Third International Balkan Conference on Communications and Networking 2019 (BalkanCom’19), Skopje, North Macedonia, 2019. ([pdf]) |