Architecture

Various architectures have been proposed for the efficient support of fog/cloud computing environments and applications.

A proposed architecture for a game world split in 4 clusters. Each cluster is assigned a number of fog servers based on its average population which is calculated through previous observations made in game activity.

Publications

2020
[5] Athanasios Tsipis, Asterios Papamichail, Ioannis Angelis, George Koufoudakis, Georgios Tsoumanis, Konstantinos Oikonomou, “An Alertness-Adjustable Cloud/Fog IoT Solution for Timely Environmental Monitoring Based on Wildfire Risk Forecasting”, In Energies, vol. 13, no. 14, 2020.
[pdf] [doi]
[4] Athanasios Tsipis, Asterios Papamichail, George Koufoudakis, Georgios Tsoumanis, Spyros E. Polykalas, Konstantinos Oikonomou, “Latency-Adjustable Cloud/Fog Computing Architecture for Time-Sensitive Environmental Monitoring in Olive Groves”, In AgriEngineering, vol. 2, no. 1, pp. 175-205, 2020.
[pdf] [doi]
2019
[3] Athanasios Tsipis, Konstantinos Oikonomou, Vasileios Komianos, Ioannis Stavrakakis, “Performance Evaluation in Cloud-Edge Hybrid Gaming Systems”, In Third International Balkan Conference on Communications and Networking 2019 (BalkanCom’19), Skopje, North Macedonia, 2019. ([pdf])
[2] Athanasios Tsipis, Vasileios Komianos, Konstantinos Oikonomou, “A Cloud Gaming Architecture Leveraging Fog for Dynamic Load Balancing in Cluster-Based MMOs”, In 2019 4th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM), pp. 1-6, 2019.
[doi]
2015
[1] Eleni Kavvadia, Spyros Sagiadinos, Konstantinos Oikonomou, Giorgos Tsioutsiouliklis, Sonia Aïssa, “Elastic Virtual Machine Placement in Cloud Computing Network Environments”, In Computer Networks, Elsevier, vol. 93, no. Part 3, pp. 435-447, 2015.
[doi]